Robotics IISemester/Full TimeGrades 9, 10Credit .5
The level II Robotics course will provide students the opportunity to continue the study of robots and automated control systems gained through work in the level one course. Classroom and lab activities will include, using computers and programmable logic controllers to control pneumatic (air) mechanical systems used in manufacturing, product testing, and amusement, building mobile robots using LEGO NXT Mindstorm® and Vex Robotics® systems with vision and radio control will also be experienced in this course. Students are also encouraged to design custom components for their robots utilizing the CNC router and laser engraver. S.T.E.M. (Science, Technology, Engineering, and Math) concepts will be addressed throughout the course.Robotics II Activities: 5-18-15 - 6-10-15
Vex Cortex Sumo-Bot
- Robot Sumo Build Begins 5-18
- Sumo-Bot due 5-27
- Programs due 5-29
- Competition Begins 6-1
- Tear down and Inventory Begins 6-8
- Begin Vex Cortex Sumo-Bot Build and Program
- View Vex Cortex Sumo-Bot Rules and ParametersRobot Football Program Example
- Review the following sections for Robot Build
- Vex Curriculum Online click link to access or copy and past the hyperlinks to browsers.For Curriculum: http://www.education.rec.ri.cmu.edu/products/cortex_video_trainer/index.html
- Clawbot Instructions
Robot Search and Destroy
Description and Rules
- Teams flip a coin at the beginning to see who will be on offense or defense first
- 3 verse 3
- Matches are 2-5 min halves with a 2 min halftime.
- Robot maximum dimensions 16”wide x 20” long x 24” high
- The goal is to successfully stack a series of blocks on a designated platform in a specific area and have the stack remain there for 30 seconds without the other team knocking it over.
- The higher the stack the less amount of time till point is scored.
- For example:
- 4 blocks automatic point
- 3 block 10 Seconds
- 2 block 20 Seconds
- 1 block 30 Seconds
- Goal is to knock over towers once one has been build
- The player that knocked over the tower has to stay in the designated area for 10 seconds to disarm.
- RC and Autonomous
- Any style of RC control (Tank or Arcade)
- When Bump sensor is hit the robot will get a 10 second time out.
- Bump sensor place on back of robot chassis
Field of Play
VEX Challenge Choices:
- 10’ x 16’ arena with 2 elevated scoring areas and obstacles at various locations.
Vex Curriculum:Vex Curriculum Online click link to access or copy and past the hyperlinks to browsers.For Curriculum: http://www.education.rec.ri.cmu.edu/products/cortex_video_trainer/index.htmlROBOT C References:Robotic System Control
- Student VEX Challenges 2015 List of challenges form 2015 Robotics II students.
- Capture the Flag
- Robot Soccer
- Robot Football
- VEX Challenges link to current VEX competitions and challenges.
- VEX Skyrise link to current VEX challenge Skyrise.
- VEX Swept Away Challenge past VEX competition instructions.
- DD Challenge device retrieval robot, RC, camera driven.
- VEX Challenge Worksheet design your on VEX classroom challenge or vote for possible challenge idea.
Scenario AssistantIn the futuristic cartoon series “The Jetsons”, a robotic maid named Rosie whizzed around the Jetsons’ home doing household chores – cleaning, cooking dinner and washing dishes. Such a vision of robotic housekeeping is likely decades away from becoming reality, but at MIT, researchers are working on a very early version of such intelligent, robotic helpers—a humanoid called Domo, who grasps objects and places them on shelves or counters. A robot like Domo could help elderly or wheelchair-bound people with simple household tasks, like putting away dishes. Other potential application include agriculture, space , travel, and assisting workers on an assembly line, says Aaron Edsinger, an MIT post-doctoral associate who has been working on Domo for the last 3 years. Your challenge is to create a device that can be used for physical rehabilitation of paralyzed children. The device must be able to assist with hand exercises so that a patient possibly can regain his or her strength. The device needs to sense the patient’s hand on a surface, place the patient’s hand in a flat position and then lift each finger and the thumb of a patient’s hand 10 times. A light should turn on when the device is exercising the patent’s hand.
Parameters:Device that can be used for physical rehabilitation of paralyzed children.
Device must be able to assist with hand exercises so that a patient possibly can regain his or her strength.
Device needs to sense the patient’s hand on a surface.
Place the patient’s hand in a flat position
Lift each finger and the thumb of a patient’s hand 10 times.
A light should turn on when the device is exercising the patent’s hand.Questions:
Can the device work for both right and left hand?
Can the device work individual fingers?Can device work only thumb if need?Can the device rehabilitate just a few finger if needed?
Can the device be reprogrammed to function differently?
Does the device have audio or visual ques?
Can the child operate the device by (his or her) self?
Was the size of a child’s hand factored into the design of the device?
Is there a way to test if the child has regained his or her strength?Help Links:Reference Documents: