ROLL SOME BRAIN BREAKS - Dice Grid
Rock paper Scissor math
GAMES (skill drill)
Math Toss: Tossing; catching; cooperation; thinking; problem solving;communication; addition; subtraction; multiplication
Equipment: One soft ball or bean bag for every two players
How to play: the students form pairs. Each pair has a ball. The playerwith the ball calls out a number (i.e. 17) and tosses the ball to the otherplayer. The player catches the ball andmust call out a math problem that equals the number called (i.e. 14 + 3, 10 +7, 20- 3, etc.). Once the problem iscalled out, the player with the ball calls out a new number and tosses the ballback. The object is to see how manyproblems can be correctly solved in a certain amount of time. No numbers can be duplicated(switch partnersand repeat).
Objective:Legstrength/endurance; problem-solving; cooperation.
Howto play: Thechildren form pairs and stand facing each other. The players decide who the“same” winner is and who the “different” winner is. The game begins with theplayers jumping in place six times. On the sixth jump, both players randomlystick one foot forward when they land. If the feet match on the same side, the“same” player wins, if the feet are on opposite sides, the “different” playerwins. The game continues with the players jumping six times again.Samples from the Classroom Activity & Recess Program are listed below.Click and press CTRL on any of the links to view a sample lesson plan.
- Academically Focused Activity
- STEM Fitness Training
- Sample Fitness Training Cards
- Nutrition Mix-Up
- Social Studies Fitness Relay
- Fitness Relay State Lists
- Fitness Relay State Cards